player-driven economy
1 episode mention this concept
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Related concepts — line thickness indicates connection strength. Click any node to explore.
Related concepts
Concepts that appear alongside player-driven economy across episodes.
- welfare systems (in-game)
- trade balance
- government spending
- supply chain (virtual)
- gross domestic product (gdp)
- in-game currency (isk)
- emergent complexity
- in-game nations/sovereign alliances
- investment (economic)
- logistics corporations
- capitalism (virtual)
- plex (in-game item)
- monthly economic report (mer)
- net exports
- household spending
- real-life dollar equivalent
- massively multiplayer online game (mmo)
- consumer price index (cpi)
- black market (virtual currency)