BarbeloPodcast Library
EconomicsExplained
EconomicsExplained·September 12, 2019

The Economics of Star Citizen's Crowdfunding and Development Challenges

Watch on YouTube

Summary

The podcast introduces Star Citizen as an incredibly ambitious virtual world, comparing its potential intricate economy to EVE Online. Despite its promise to become the largest and most realistic virtual economy, the game remains in an alpha stage, lacking the critical mass for a fully functioning in-game economy. The episode contextualizes this within the broader video game industry, valued at $150 billion in 2019, highlighting its commercialization through controversial elements like loot boxes and microtransactions, and its traditional product lifecycle akin to movies, which typically generate most revenue from initial sales before declining.

Star Citizen notably diverged from conventional game funding models, which typically rely on initial sales or subscriptions and are beholden to investor returns. Instead, its developers opted for crowdfunding in 2012, raising over a quarter of a billion dollars from backers who sought a fantastic game rather than financial returns. This unique approach positions Star Citizen's funding more like a mutual members society, granting developers significant freedom from profit-driven schedules and enabling the pursuit of bold, expensive ideas without immediate pressure for returns.

However, this extended development freedom has led to significant delays, with the game still in early stages over five years past its original 2014 release target. This has sparked criticism, including accusations of the project resembling a Ponzi scheme, though the podcast clarifies that backers didn't expect financial returns, but rather the promised game. The practice of selling virtual assets, such as spaceships, for an unreleased and largely unplayable game, particularly the infamous $27,000 Legatus Pack, has raised ethical and legal questions about leveraging "sunk cost" to continuously fund development without delivering the initial promise.

The core tension lies between the developers' desire to build an uncompromised game and the growing disillusionment of early backers. The podcast explores whether the crowdfunding model has been taken too far, questioning the developers' incentives to ever fully release the game given the continuous funding from virtual asset sales. Despite these valid criticisms and setbacks inherent in ambitious projects, the host expresses personal hope and belief that Star Citizen will eventually deliver on its grand vision, acknowledging the challenges while affirming the potential of its unique development journey.

Key Quotes

star citizen however may yet prove to be a bigger and even more intricate virtual economy given the vast marketplace for goods and services in this game
the game holds great promise to be the largest and most realistic virtual economy in the world but that's just it at this point though a promise
video games are a business their end goal is not to give you enjoyment but rather to get your money
star citizen took a very different approach to this whole video game funding issue though
this funding model makes star citizen a lot less like traditional media investments and a lot more like a mutual members society financial institution
star citizen for all its promise has received some surprisingly valid criticisms suggesting it has a lot of the characteristics of this Ponzi scheme
it was starting to look increasingly as if the developers of star citizen were producing just enough game to sell virtual assets to raise just enough money develop just enough game to sell more virtual assets
for the price of a brand new family car you could get some unusable space ships in a game that was not yet fully playable
is it ethical and/or legal to use their sunk cost as leverage to raise more and more money without providing the promise of what was originally to be made
have they taken the crowdfunding model too far maybe have they taken their sweet time building this game definitely but will star citizen be everything that was promised in early 2012 in my opinion honestly yes

Concepts

Themes

  • The economics of virtual worlds
  • Crowdfunding as a disruptive funding model
  • Developer freedom vs. backer expectations
  • The commercialization and evolution of the video game industry
  • Ethical considerations in game development and funding
  • The challenges of ambitious long-term projects
  • The nature of 'investment' beyond financial return

Related to:

Economics Insights

Market Implications

  • The podcast discusses the impact of crowdfunding on traditional game funding models, the potential for a massive virtual economy within Star Citizen, and the broader commercialization trends in the video game industry including microtransactions and loot boxes.

Key Concepts

  • Crowdfunding
  • Virtual economy
  • Microtransactions
  • Ponzi scheme
  • Sunk cost
  • Product lifecycle

Practical Applications

  • The episode illustrates how crowdfunding can provide developers with unprecedented freedom from investor pressure, allowing for ambitious, long-term projects. However, it also highlights the ethical dilemmas and risks associated with prolonged development, selling virtual assets for an unreleased game, and managing backer expectations.

Risks Mentioned

  • Project delays and extended development cycles
  • Accusations of scam or Ponzi scheme
  • Backer disillusionment and outrage
  • Ethical questions regarding the sale of virtual assets for an unreleased game
  • Potential for developers to prioritize continued funding over final release

Similar Episodes